Public Boolean Ontouch View V Motionevent Event. public boolean onTouch(View view MotionEvent event) { if (event getAction != MotionEventACTION_UP){ Point point = new Point() pointx = event getX () pointy = event getY () pointsadd(point) invalidate() Logd(TAG “point “+ point) return true } return superonTouchEvent(event) }.
@Override public boolean onTouch(View v MotionEvent event) { final boolean wasForwarding = mForwarding final boolean forwarding if (wasForwarding) { if (mWasLongPress) { // If we started forwarding as a result of a longpress // just silently stop forwarding events so that the window // stays open forwarding = onTouchForwarded(event) } else { forwarding = onTouchForwarded(event) || !onForwardingStopped() } } else { forwarding = onTouchObserved(event) && onForwardingStarted() if.
Android event transfer mechanism (DispatchTouchevent
And the event is MotionEvent the most important thing is (1) MotionEventAction_down Press the View which is the beginning of all events public boolean onTouch.
Android touch event example Newbedev
imageButton setOnTouchListener (new OnTouchListener {@Override public boolean onTouch (View v MotionEvent event) {if (event getAction == MotionEvent ACTION_UP) {// Do what you want return true} return false}}) Example 2 on touch listener android private View OnTouchListener handleTouch = new View.
android How to use View.OnTouchListener instead of onClick
OverviewUsageGesture DetectorsUnderstanding Touch EventsLibrariesReferencesGesture recognition and handling touch events is an important part of developing user interactions Handling standard events such as clicks long clicks key presses etc are very basic and handled in other guides This guide is focused on handling other more specialized gestures such as 1 Swiping in a direction 2 Double tapping for zooming 3 Pinch to zoom in or out 4 Dragging and dropping 5 Effects while scrolling a list You can see a visual guide of common gestures on the gestures design patterns guide See the new Material Design information about the touch mechanicsbehind gestures too Handling Touches At the heart of all gestures is the onTouchListener and the onTouch method which has access to MotionEvent data Every view has an onTouchListenerwhich can be specified Each onTouch event has access to the MotionEvent which describe movements in terms of an action code and a set of axis values The action code specifies the state change that occurred such as a pointer going down or up The axis values describe the position and other movement properties 1 getAction() Returns an integer co Handling Multi Touch Events Note that getAction() normally includes information about both the action as well as the pointer index In singletouch events there is only one pointer (set to 0) so no bitmap mask is needed In multiple touch events (ie pinch open or pinch close) however there are multiple fingers involved and a nonzero pointer index may be included when calling getAction() As a result there are other methods that should be used to determine the touch event 1 getActionMasked() extract the action Within an onTouch event we can then use a GestureDetectorto understand gestures based on a series of motion events Gestures are often used for user interactions within an app Let's take a look at how to implement common gestures For easy gesture detection using a thirdparty library check out the popular Senseylibrary which greatly simplifies the process of attaching multiple gestures to your views This section briefly summarizes touch propagation within the view hierarchy There are three distinct touch related methods which will be outlined below “Order” above defines which of these methods gets invoked first when a touch is initiated Note that above in “invoked on” A represents Activity VG is ViewGroup V is Viewdescribing where the method is invoked during a touch event Keep in mind that a gesture is simply a series of touch eventsas follows 1 DOWN Begins with a single DOWN event when the user touches the screen 2 MOVE Zero or more MOVE events when the user moves the finger around 3 UP Ends with a single UP (or CANCEL) event when the user releases the screen These touch events trigger a very particular set of method invocations on affected views To further illustrate assume a “View C” is contained within a “ViewGroup B” which is then contained within “ViewGroup A” such as Review this example carefully as all sections below will be referring to the example pre.
Android View的touch事件分发 曾大稳丶
android.view.View.onTouchEvent java code examples Tabnine
android.view.MotionEvent.getAction java code examples Tabnine
Gestures and Touch Events CodePath Android Cliffnotes
imageButtonsetOnTouchListener (new OnTouchListener () { @Override public boolean onTouch (View v MotionEvent event) { if (eventgetAction () == MotionEventACTION_UP) { // Do what you want return true } return false } }) Show activity on this post Presumably if one wants to use an OnTouchListener rather than an OnClickListener then the extra functionality of the OnTouchListener is needed.